Monday, 29 May 2017

8th Edition...

I know many people have questions on a timeline for a switch to 8th edition, but please be patient with us.  We would like to finish up the 7th edition rewrite, finalize everything, and then watch how 8th plays out in the world.

So we appreciate everyone bearing with us, and look forward to playing some HoR with you!

Wednesday, 4 January 2017

Competition time!

In the grim darkness of the 41st Millenium, there are only prizes.

As you probably know, we're busy testing our newly updated Kill Team Lists. We set ourselves the initial target of 100 battle reports to gather a decent amount of data on the way they play. Now we need your help!

Or whoever.

Our (usually) benevolent forum overlord is holding a BatRepRaffle to speed things up.The prize is a £25 Games Workshop voucher, or equivalent in whatever currency you jam in.
One battle report gets you one entry to the raffle. Ten gets you ten. It should be obvious by now what to do!

Blanche knows. Get writing!

Head here to our Playtest Board for an idea of what a battle report should look like, and also the place to post your own.

Remember, if the contest doesn't get 30 submitted reports, NOBODY WINS. Just like in war.

It's just a senseless waste of human endeavour. Like this terrible misallocation of Google Glass 2.

Don't be fooled by the [#numbers] either. That's the count since we first started testing!

Any thoughts on what you can get with £25? I'd suggest splitting it with your opponent, since it takes two to play a game, but the prize goes to the submitting member!

You can check this useful topic for first-time Kill Teamers and get half off your chosen Start Collecting box. That's where I'd go.


Friday, 16 December 2016

Markerlight #1: Marco Andrä

Heralds of Ruin, much like a warband of Bezerkers, is all about the community. Without the playing, photographing, arguing and enthusiasm this game would be nowhere. I wanted to give some of the members their chance in the spotlight (a risky prospect in wartime, I'll grant you) and plenty of volunteers stepped up.

First in the line of fire is Marco Andrä, better known to most of you as "Marco with the amazing Arbites"! Go crazy! Raise the roof! Now calm down, citizen, or I'll let this cybermastiff loose on you.

I like to think his name is Rover, short for Land Rover, nickname for Land Raider, because he absolutely will kill you.

Marco's been in the wargaming game since 1997, which is roughly when 2016's average GW customer learned to walk, so I'm looking forward to getting some pearls of wisdom from this space cop. I get one straight away: his kids, 3 years and 12 weeks old are too young for 40k. Noted. My heart is breaking for the first time either of those children get their hands on a paintbrush, mostly because I know they'll be better than me immediately.

On the hunt for Bill Posters

A combination of a love for Necromunda in the early days and a strong 40k gaming group in the area led Marco pretty directly to a Heralds career in the Arbites. I sense a soft spot for the "little guy" armies that don't see much love from the corporation. In the ever-increasing grimdark, the space police force might seem less and less relevant, but they're unsung heroes in the finest Heralds of Ruin tradition. They quash planetary rebellions, daemon incursions and cult cells before anyone ever gets to hear about them. I think they even managed to get Ghazghkull on a tax avoidance charge. And even if they are utterly corrupt, who isn't in the 41st millenium?

No way he could afford that helmet on his pay, know what I mean?

With fingers in many Imperial pies, Marco's also building Inquisition and Rogue Trader teams, and plans a Sororitas team in future. This sounds like nothing short of a takeover bid to me, and I for one can't wait to see them. Just as I'm ready to accuse him of being a total Faction Hipster, he lets slip that he's got a neat 5000 points of Imperial Fists too, an entire battle company! No shying away from the poster boys either, then.

His firm favourites, these Arbites are another product of the hobby's mostly-wonderful community. Trading groups online and mates with spares made it easy to expand the Necromunda squad into a fully fledged kill team. But are they good at their job?

They really take a hard line on flyposting, that's for sure.

Long story short, we'll have to wait and see! The Legacy list and the Ready To Test edition of the Arbites in HoR will both be getting put through their paces in a campaign starting soon against a whole bunch of Tau, a whole mob of orks and some mechanicum robots, below, who you might recognise from the group.

The Dead Saints March. Does nothing dead just stay dead anymore?

The boys in blue and white are going to have their hands full... In the campaign runner's words:

For 500 years, the savage ork clans – remnants of the great Waaagh Ukkuzargk – have battled each other brutally in territorial wars, isolated on Vulga Magnas Sub-continent of Simperia. Once wholly covered by the elegant spires and domes of the hive city Dagon I, Simperia lies in overgrown ruins since it´s deliberate obliteration by the planetary governor as a last attempt to halt the unstoppable Ork invasion. Prowled by shadows, mutants, seekers of lost relics and darker, deeper things, the vast remains of Dagon I have acted as a natural barrier between it´s greenskinned inhabitants and the passage to the outskirts of Dagon II. Now, singular sighting of ork parties near the parvelian gateway have been reported to the local administoria securita by scouting teams and passed on with great concern to the Arbitrary advisors. Investigations have been called for... 

Marco and Paul the rusty robot king have a Facebook page between them, Minimoped, which you should absolutely check out here for progress on the various stunning Kill Teams and others that Marco, Paul and Wolfgang are working on. Paul is also the mastermind behind the Vulga Magnas campaign and you can find his blog here. 

To wrap up, we've got some painting secrets from Marco that have been released on top level security. If you read them more than once, the Inquisition will come and turn you into a servo-skull and 10 cubic cm of fertiliser. Best presented in his own words, I wanted to know how his white armour comes out so damn crisp every time:

First of all, I don't thin my paints! My white is usually just white primer with a wash, in case of the Arbites a warm brown, (GW) agrax earthshade. Then the gw white comes really thin out of the pod, so you need maybe three layers to build up to pure white. I don't like a clean look on my minis so the white is always a shade of some grey or brown, just some small areas are really pure white.
Now you can do it too... probably...

And does he have any tips for an aspiring champion of paint? How about some wisdom to help us mediocre painters get a glimpse of the top? 

[Levelling up your painting] is not so easy for me. I painted 5000 points of imperial fists and did not improve my skill like I did with 10 different models for my killteams. Try something different. Don't always use the same way to start a mini. Batch painting does not improve anything, that's my tip. If you want to paint a big army you have to, sure, but if you want to improve try different techniques, colours, and tools. and of course: listen to Duncan and thin your paints!! 

Or we'll thin them for you, Bill!

Big thanks to Marco for taking the time to talk to us, and especially for being the first Markerlight victim. Cheers and good luck keeping the peace!

The trading groups that supplied the Arbites are this one and this one.

If you'd like to be featured in a future Markerlight here at Heralds of Ruin, or know someone who should be, let us know in the comments, tell Ash about it on facebook or bring it up in the forum at HERALDSOFRUIN.COM/FORUM !

Do it.

Friday, 11 November 2016

Long time, no post!  The army lists are still being looked over, developed, and some new ones added...The Hrud!!!  Skaven in Space...look forward to seeing what they come up with.  But the reason for this post is coming up next.........

Check it out!  Miniwargamins just did a huuuuge HoR Kill Team Campaign.  Awesome videos, awesome rules, and just enjoyable to watch.

Saturday, 28 May 2016

The Legacy...and the file to go with it

Just added a new page, and this will contain all the Legacy files that were updated at the end of 6th/start of 7th edition.  When we update the main rules, I will transfer over those as well.

Happy hunting out there!

Tuesday, 24 May 2016

Changes changes changes...

For the long time fans, and all the new ones you'll have noticed plenty of updates in the last few days.

Tom Meer and co have turned over the rules to myself and some other dedicated folks. We thank them for everything they have done, laying the groundwork for this great system.

So far, we have uploaded plenty of new draft rules, a draft Spanish version of the rules, and plenty more.

Keep your eyes peeled as we keep up this pace! Share these rules with your friends and join us on the FB group for feedback!

Tuesday, 3 June 2014

HoR Kill Team for 7th Edition Update

It's been a busy week since 7th edition Warhammer 40k, but with some help from the HoR Kill Team community we've finally managed to release our update.

You can find all the HoR Kill Team documents here.

Instead of simply fitting the existing rules to 7th edition we stepped back and took a major look at our current rules (then v2.1). It's obvious that the current missions weren't working as well as they should, so they've been totally redesigned. Doing away with VPs altogether, the missions have been cleaned up and brought in to line with the 40k standard way of showcasing missions (with a few HoR Kill Team tweaks of course).

The Psychic phase was an issue for a while, but in playtesting we found the simplest way of limiting powers was to basically half the number of warp charge available. Most teams will only have a single psyker with a single power anyway, so it seemed fitting. HoR Kill Team is not about psyker domination, it's about a strike team. Psyker's can still play a part, but not take over.

HoR Kill Team v3.0 changes include:

  • Clearer format.
  • General tidy up.
  • The Rout Test replaces the Run Away! rules.
  • Team Leaders no longer get Precision Shot.
  • References to area terrain removed.
  • Jumping/climbing now includes consolidation and run moves.
  • Hiding spot distance has increased to 12".
  • Squads may now hide.
  • Entire Psyhic Phase section.
  • Added LoS clarification.
  • Gets Hot rules clarified.
  • Flamer rules clarified and no longer causes movement penalties. Models that start their turn in b2b can now catch fire too.
  • Assault result rules now have additional modifiers, including 'banners' (those back banners on sergeants matter now!)
  • Squad rules tidied up and clarified including rules on Overwatch and Pinning.
  • Added note to optional Injury rules to clarify that models are not casualties if they are knocked down or stunned.
  • Entire Mission section has been re-written, with 6 (almost) new missions.

Also updated are the Space Marine, Black Templars (an expansion list), and Grey Knights team lists. Not much has changed in the Space Marine team list as it was mostly a test for the new v3 formatting, but the Grey Knights one has some major differences - so take a look!

More Kill Team 7th edition updates to come!

Thursday, 30 January 2014

Painting Blood Angels Tactical Squad Tutorial

This Blood Angels painting tutorial is based off of my new, darker, colour scheme (although it's not too dark - they're still 'bangles' after all!). You had a taster of my next generation BA army with the Scouts, well here is a fully blown Blood Angels Tactical Squad. Sorry about lack of detail in the photos, I desperately need a new camera!

Blood Angels Tactical Squad

I don't confess to be an expert on painting, but I hope this little tutorial will help a few people get started without the experimentation I had to do first. I've tried to write this for beginners, but assume basic knowledge of painting (i.e. you know how to highlight, what a wash is, etc).

What you will need if you want to follow this tutorial exactly (although you don't have to follow my method to the letter if you don't have all the paints):

  • Models (duh)
  • Chaos Black spray
  • Mephiston Red spray
  • Base: Mephiston Red
  • Base: Mechanicus Standard Grey
  • Base: Leadbelcher
  • Base: Rakarth Flesh
  • Base: Zandri Dust
  • Base: Averland Sunset
  • Base: Abaddon Black
  • Base: Steel Legion Drab
  • Base: Warplock Bronze
  • Layer: Warpstone Glow
  • Layer: Moot Gren
  • Layer: Evil Sunz Scarlet
  • Layer: Wild Rider Red
  • Layer: Runefang Steel
  • Layer: Ushabti Bone
  • Layer: Flash Gitz Yellow
  • Layer: Dawnstone
  • Layer: Pallid Wych Flesh
  • Layer: Gehenna's Gold
  • Layer: Auric Armour Gold
  • Shade: Carroburg Crimson
  • Shade: Nuln Oil
  • Shade: Seraphim Sepia
  • Shade: Biel-tan Green
  • Shade: Agrax Earthshade
  • Shade: Reikland Fleshshade
  • Technical: Lahmian Medium
  • Transfers
  • A refreshing beer

Step 0: Construction
You know what to do here, but I just wanted to interject and say its really useful (especially if you're spraying the basecoat) to leave the boltguns detached. Leave the guns on their sprue if you want an easy time with painting too, although you should chop at least one out to use as a guide when assembling. It's useful to cut out the bits highlighted yellow in the image below before you undercoat the sprue, this will give you only two points (one of which will be covered up anyway) to touch up.

Boltgun sprue - bits to chop out.

Step 1: Undercoat and Basecoat

The easy bit, spray Chaos Black and leave to dry for ages. Spray Mephiston Red. These coats need to be really light, and make sure you hold the can more than 30cm away to prevent bobbling or it going on too thick (the red spray is especially touchy). Make sure the black is completely dry before you move on to the red.

Step 2: Base Colours and Washes

Wash the entire model with Carroburg Crimson and wait for it to completely dry. Paint the armour joints and chest eagle Mechanicus Standard Grey, and metal bits Leadbelcher. Wash both of these colours with Nuln Oil. Now you need to do the base and wash for the following things:

  • Parchment/Cloth: base Rakarth Flesh then wash with Seraphim Sepia.
  • Skulls: base Zandri Dust then wash with Seraphim Sepia.
  • Wax/Eyes/Plasma: base Warpstone Glow then wash with Biel-tan Green.
  • Gold: base Warplock Bronze followed by Gehenna's Gold then wash with Reikland Fleshshade.

Try and be neat with these but if you slip don't worry as we'll be touching them up.

Step 3: Basing

It may seem weird to be basing your model at this stage, but I've found you can get a much better drybrush if you don't have to worry about ruining your paint work, and you'll be touching up stray brush strokes in the next step anyway. Different people have different ways of basing, but for these models I've gone with a 'dead ash world' style. Water down some PVA and paint it onto the base. Dip the model in sand and leave it to dry for a few hours. Wash the sand with Nuln Oil, this also helps it stick. Once the wash is completely dry heavy drybrush Rakarth Flesh over the sand, then a very light drybrush of Pallid Wych Flesh.

Step 4: Layer Colours

Layer on Mephiston Red (water it down!), leaving the recesses and bits no one is going to see anyway. Layer the base colour back over the bits you washed in Step 2, leaving the recesses:

  • Parchment/Cloth: Rakarth Flesh.
  • Skulls: Zandri Dust.
  • Wax/Eyes/Plasma: Warpstone Glow.
  • Gold: Gehenna's Gold.

Step 5: Highlights

The time consuming step, but arguably the most important as it just makes your painting more 'real'. Highlight the edges of the red with Evil Sunz Scarlet. Have a beer (maybe a nap) to help reduce the pain of RSI. Then highlight just the corners with Wild Rider Red (this makes the armour pop). Then highlight the following:
  • Grey: Mechanicus Standard Grey.
  • Metal: Runefang Steel.
  • Parchment/Cloth: Pallid Wych Flesh.
  • Skulls: Ushabti Bone.
  • Wax/Eyes/Plasma: Moot Green.
  • Gold: Auric Armour Gold.

Step 6: Squad Markings (optional)

It depends on how you want to paint your squad, but I've chosen to detail squad markings on the knees in accordance with the BA codex. The pad is painted with watered down Averland Sunset and given a highlight of Flash Gitz Yellow. I've also used these colours to paint the blood drops on my Sergeant. The blood drop on the knee is Mephiston Red with a slight Evil Sunz Scarlet fleck. A good trick to painting blood drops is to paint an upside down cross, connect the tips, then fill it in.

Step 7: Boltguns

With the main model mostly done it's time to paint the weapons! Base the gun with Leadbelcher and give it a wash of Nuln Oil. Paint the 'case' of the gun with Abaddon Black. Highlight the metal with Runefang Steel and the black with Mechanicus Standard Grey. Finally, give the black corners a highlight of Dawnstone. Paint the rest of the gun (i.e. the hand and any skulls/purity seals) with the same colours you did in previous steps. Once your guns are dry, chop them out the sprue and tidy up the barrel end with Leadbelcher (or drill it out like I've done). Give the wrist a drop of super glue and stick it to the model.

Step 8 Transfers

My previous Blood Angels used sculpted metal pads, but as I didn't fancy the idea of the new finecast version (and didn't want to fork out £11.50 for a single squad's shoulder pads) I opted for transfers. I've heard great things about Microsol when working with transfers but I ended up trying the simple GW method.

Cut around the transfer as close as you can with a knife, leave to soak for 30 seconds then brush off the baking paper on to the shoulder pad. Once the transfers are dry, paint over them with a layer of Lahmian Medium to bring the gloss down and keep them stuck. Touch up the areas around the transfers with Mephiston Red. I also like to add 'battle damage' to the transfers to blend them in (see the second image below especially).

Step 9: Celebrate!

Finally, give the base rim a few coats of Steel Legion Drab. Pop the cork on a bottle of bubbly and wish yourselves well done!

Blood Angels Tactical Squad - FINISHED!

Sergeant Armand

If you found this tutorial helpful (or incomprehensible) leave a comment below!

Darth Meer

Monday, 20 January 2014

HoR Kill Team Update

It's been a while since I posted a Kill Team update on this blog, but don't worry the HoR snotlings and Kill Team community have been fervently tweaking the rules and team lists for your enjoyment.

A Name Change (well, tweak)
What's in a name? Well apparently lots of confusion. People have been getting mixed up between our version of Kill Team and the newly released Kill Team digital rules by GW. I won't go into which is superior (I'll leave that to the loyal members of our Facebook group) but it has become apparent that we need to distinguish ourselves a little. From this point forward we will reference our popular, unofficial ruleset as 'HoR Kill Team'. It's only a little tweak, but may save some confusion.

HoR Kill Team Rules v2.1
Although the sweeping changes to the HoR Kill Team rules have finally been ironed out, the core rules has seen a few tweaks (and a style change) since the last KT update I posted, especially within the mission rules. Most of the team lists have also had a large update in the last few months to bring them up to date, so if you haven't checked them out in a while you can grab the latest version of the rules and team lists here.

The HoR Kill Team Facebook Group
As always, your one-stop-shop for HoR Kill Team news, feedback and questions is the HoR Kill Team Facebook group, which you can visit here. Our numbers have grown to over 500 now so join in the discussion and share some photos of your team!

Here are a few of the photos the community has shared with us during the past year to wet your appetite:

Photo by Jeffrey Rademakers
Photo by Markus Kuttelwascher
Photo by Markus Kuttelwascher
Photo by Joshua Edward Collins
Photo by Jared Swenson
Photo by David Martin
Photo by Maciej Kaminski
Photo by Luigi Accardo
Photo by Damiano Garonzi

Wednesday, 15 January 2014

Blood Angels Honour Guard Kit Bash

I received a few sets of the new marine boxes over Christmas, and as I didn't really need a Sternguard squad I though I'd kit bash it up and build myself a proper traditional Honour Guard for my Blood Angels (i.e. one with all the trimmings, not just 4 special weapons).

Blood Angels Honour Guard Kit Bash

I've used a combination of Sternguard, Vanguard, Sanguinary Guard, Death Company and a few bits from my bits box with these models. I've purposefully gave them static poses to match with the plastic Chaplain and Librarian models (which I also received for Christmas and will be building soon!) The heads are blu-taced on at the moment, as i want to spray/paint these separately (being gold and all).

I've also built up a Vanguard and Sanguinary Guard squad too. Used both of them in my last game and they actually did fairly well, even against my friends Iron Warrior Terminator list... The Vanguard Vets survived a crash and burn from the Stormraven thanks to their fancy storm shields.

Can't wait to paint these up!