Tuesday, 27 July 2010

Lazy Painting: How to Paint Power Weapons

Hi everyone, thought i'd give you a quick tutorial on how to paint Power Weapons VERY fast. If your like me, you don't leave home without at least half a dozen in your army.

Step 1: Base-coat with Necron Abyss
Step 2: Paint blade edges with Enchanted Blue, then paint relatively thick lines in a 'lightning' pattern across the blade with the Enchanted Blue also. You can start the pattern at the 'power emitters' to give your lightning a source and work your pattern from that. Don't go to crazy, you want to see the Necron Abyss still.
Step 3: Go over the blade edges with a thin line of Ice Blue, then paint thin lines of Ice Blue over the blade in a similar 'lightning' pattern. Make sure you do not follow the exact same pattern as the previous step, this will give your blade a more 'chaotic' feel, and some depth.
Step 4: Wash the entire blade with Asurmen Blue

This takes no time at all to do, and can be used on other 'Power' based weapons, such as lightning claws or blood talons:

Hope you enjoyed this quick post. More lazy painting tutorial to come!


Monday, 26 July 2010

Stegadon - Work In Progress

As promised, here's what I managed yesterday:

Just go to do the little details on the steggy, and finish off the howdah and crew (which aren't far behind). And yes, those are purple skinks - im going for a chosen of Tepok army.

Thursday, 22 July 2010

Doh! Someone Needs to Assassinate Adam Troke…

The game against Si last night didn’t exactly go to plan… i lost. Of course i could use the excuse that this was my first proper 8th edition game, but then we would be missing out on all the other excuses i could have used, namely:

1. The Mission.
Battle for the Pass is the WORST mission for warriors of chaos, especially against High Elves. It took me 3 turns to even get close to his front lines as he (being the true pansy elf player he is) deployed far within his 24” deployment zone (for those that don't know, Battle for the Pass is played long ways with both players deploying on the short edges of the board). The way we had to deploy also made the chaos force very cramped indeed, making it hard to manoeuvre.

2. The Mysterious Terrain.
Really not sure about the new mysterious terrain rules, its probably a bit too random for my liking. An example: A unit of high elf spearmen overran into a wood, which turned out to be the freaky fungus one which makes them stubborn. They then preceded to get charged by a unit of warriors, a warshrine, and a unit of marauders in the flank. Thanks to being stubborn they held for 2 turns before being wiped out! This held up half of my troops from reaching the elven battle line at all, leaving my other troops unsupported and cost me the game. True i should have probably charged the warriors into them and let them sit there for 3 turns chopping away at the spearmen on their own, but i didn't want them to be tied up – so charging everything in the vicinity seemed a good plan at the time…

Also that bloody Wyrding Well! Si sat his unit of swordmaster on top of it. My hellcannon managed an amazing shot that killed 11 (!), only for him to drink from the well and recover 8! Of course this unit of swordmasters then charged my unsupported warrior unit.

3. No Final Turns.
By the turn turn 4 ended, it was 11pm. I had to get up for work at 6am so really had to call it a night. Unfortunately the final few turns are where chaos makes up its victory points (especially as the distance between the armies was so great).

4. High Elves
I think that says it all… Always strikes first, re-roll all hits, fight in an extra rank, cheap magic items, obscenely powerful elite infantry… Ouch. Some may argue that their army is too expensive, but they cant say much when a unit of knights (230 points) is destroyed by a 100 point bolt thrower in one turn…

5. Bad Rolls
I know its the age old excuse, but i really did have BAD rolls. Every single roll Si made had a 6 in it, I'm pretty sure i didn't see a 6 during my entire game. Sometimes the Dice Gods just aren't on your side.

All in all, not a very good game for chaos. Anyway, rant over. I’m building up a lizardmen army at the moment, so let see if high elves can handle the servants of the old ones! May put up some photos of my stegadon (hopefully finished) this sunday if i get time.


Wednesday, 21 July 2010

The Warriors Amass!

Thought I'd get this blog rolling and post a few photos of the army I'll be kicking Si’s arse with tonight (don't worry I'm not going to upload ALL of it, only the shiniest models).
Meet Sorcerer Rashaverak, the Plaguehost. He’s a Level 2 Nurgle dude with the staff of channelling, basically a backup caster if my Level 4 Tzeentch on disc every fails, and he’s not that bad in combat either!

Next is Exalted Hero Asarok, the Condemner. His job is to sit with my unit of knights and hit the flanks of those already in combat with my Warriors. He’s also got a nasty surprise against High Elves with his ASF sword, meaning he gets to hit first! Something i doubt a High Elf player is used to.

And last, but certainly not least, is my converted Chaos Giant. The only reason I'm taking him is because he looks cool, as he’s probably going to drop dead to bolt throwers/spells/archers in the 1st turn.

So there it is. Got the blog off to a good start. I'm working on my Blood Angels and Lizardmen armies at the moment, so expect updates on those! I've invited quite a few other people to post blogs on the site, so you should be hearing from them pretty soon.

- Meer