Tuesday, 3 June 2014

HoR Kill Team for 7th Edition Update

It's been a busy week since 7th edition Warhammer 40k, but with some help from the HoR Kill Team community we've finally managed to release our update.

You can find all the HoR Kill Team documents here.

Instead of simply fitting the existing rules to 7th edition we stepped back and took a major look at our current rules (then v2.1). It's obvious that the current missions weren't working as well as they should, so they've been totally redesigned. Doing away with VPs altogether, the missions have been cleaned up and brought in to line with the 40k standard way of showcasing missions (with a few HoR Kill Team tweaks of course).

The Psychic phase was an issue for a while, but in playtesting we found the simplest way of limiting powers was to basically half the number of warp charge available. Most teams will only have a single psyker with a single power anyway, so it seemed fitting. HoR Kill Team is not about psyker domination, it's about a strike team. Psyker's can still play a part, but not take over.

HoR Kill Team v3.0 changes include:

  • Clearer format.
  • General tidy up.
  • The Rout Test replaces the Run Away! rules.
  • Team Leaders no longer get Precision Shot.
  • References to area terrain removed.
  • Jumping/climbing now includes consolidation and run moves.
  • Hiding spot distance has increased to 12".
  • Squads may now hide.
  • Entire Psyhic Phase section.
  • Added LoS clarification.
  • Gets Hot rules clarified.
  • Flamer rules clarified and no longer causes movement penalties. Models that start their turn in b2b can now catch fire too.
  • Assault result rules now have additional modifiers, including 'banners' (those back banners on sergeants matter now!)
  • Squad rules tidied up and clarified including rules on Overwatch and Pinning.
  • Added note to optional Injury rules to clarify that models are not casualties if they are knocked down or stunned.
  • Entire Mission section has been re-written, with 6 (almost) new missions.

Also updated are the Space Marine, Black Templars (an expansion list), and Grey Knights team lists. Not much has changed in the Space Marine team list as it was mostly a test for the new v3 formatting, but the Grey Knights one has some major differences - so take a look!

More Kill Team 7th edition updates to come!


  1. You guys rule, we are starting a Kill Teams campaign using these rules tonight.

  2. This is so mighty. You guys are marvelous. I'm using this (still the 6th ed, just for my own brain) as a local gaming-convention event. Last year I used homebrew rules. This should be a neat try-out.

  3. This has brought back my interest in 40k. I was desperately looking for an alternative to the current psychic cheese-fest.

  4. This is a fun awesome rule set... since having some kiddies and 40k gaming time is at an all time low lol this kill team is awesome fun and cures my fix for 40k....

    With that said I have a quick question... Does the pinning rules seems a bit broken? I was using a Noise Marine with a blastmaster with is a ignores cover/pinning weapon... this one model basically crippled my friends Dark Eldar army and it was the 3d6 roll for pinning that basically stopped the majority of his team. Now perhaps it was the fact he had them clumped all together but either way it make a short game even shorter...

    Any thoughts on this>?

    1. Thanks Anon. The best place to ask that question would be the Facebook group! https://www.facebook.com/groups/481345801919687/

  5. Finally we have a good 40K mordheim system, we have been waiting almost a decade for it. On behalf of my friends and me, thank you very much for your time and effort. Keep up the good work!


    Groen is Goed

  6. Looks like I'm unable to download the files. The documents are correctly displayed within the box.xom interface, but when I click on the download button, nothing happens...
    Any help?
    In the meantime, thank you for the great work.

    1. It looks as if my monthly bandwidth on box.com has been used up! I'll create a new account and add some mirrors to the download page.

    2. Thank you VERY much for everything (the mirror and the game itself).

  7. Hello Thomas, it seems, that we still can't download anything from box.com. It's not a problem for most of the files since you have uploaded them to dropbox (which works fine), but there's still one file which is only on box.com - the missions (The Raid). Can you upload it on dropbox too?

    And the game seems amazing - I can't wait to try it out!

    1. Cheers! My bandwidth for box.com has been used up this month, which is why i've listed mirror urls. I'l upload the raid mission for you soon (although it is very old).

  8. Can't wait for AdMech kill team codex.

  9. just my size army enjoyed your games on MWG like for idea of genestealer cult enjoyed that army .

  10. Hey there. Just dowloaded your rules and am starting work on a campaign with specialized terrain pieces. I was wondering about those strategic readout boards you guys featured on one of the pages in the rules. Did you make those and if you did could you share how you made them? Thanks for the again for the awesome rules.

  11. Hi,
    Really like the kill team rules and campaign! Is it possible to have the original word docs so my gaming group can modify?