Showing posts with label battle report. Show all posts
Showing posts with label battle report. Show all posts

Wednesday, 11 January 2012

Blood Angels vs Imperial Guard 1750 Battle Report

Thought I’d have a crack at writing a battle report of the 1750 point 40kGT practice game I had. Instead of a wall of text, I’ve decided to go with a ‘spotlights’ type affair – with only the interesting points. None of that “I rolled a 1, he rolled a 6” stuff. Let me know what you think of this first attempt.  Also, sorry for phone photos...

Codicier Armand and his retinue

Blood Angels Army:
  • Librarian Armand - Terminator Armour, Storm Shield, Fear of the Darkness, Unleash Rage
  • Terminator Squad Khayman (5) - Thunder Hammer and Storm Shields
  • Sanguinary Priests (2) - 2x Power Weapons, 2x Melta Bombs
  • Assault Squad Corvinus (9) - Thunder Hammer, Meltagun, Rhino
  • Assault Squad Tanis (9) - Power Fist, Meltagun, Rhino
  • Assault Squad Mael (5) - Razorback w/ TL Lascannon
  • Baal Predator - Assault Cannon, Heavy Bolters, Searchlight
  • Baal Predator - Flamestorm Cannon, Heavy Flamers, Dozer Blade
  • Dreadnought - TL Lascannon, Heavy Flamer
  • Stormraven - TL Lacannon, TL Multimelta
Blood Angels Strike Force Crimson Death
 Imperial Guard Army:
  • Company Command Squad (5) - 2x Meltagun, Lascannon, Officer of the Fleet, Chimera
  • Veteran Squad (10) - Autocannon, 2x Plasma Gun
  • Veteran Squad (10) - Autocannon, 2x Plasma Gun
  • Veteran Squad (10) - 3x Meltagun, Chimera
  • Veteran Squad (10) - 3x Meltagun, Missile Launcher, Chimera
  • Armoured Sentinel Squadron (2) - 2x Plasma Cannon
  • Bane Wolf
  • Vendetta
  • Hydra
  • Leman Russ Demolisher Squadron (2)
  • Leman Russ Battle Tank
Vardian 101st Imperial Guard Regiment
Pre-game
  • Capture and Control with Spearhead was rolled for mission and deployment.
  • Imperial Guard army deployed and took first turn.
  • Blood Angels forgot to scout Baals... Doh!

Deployment
 Imperial Guard Turn 1
  • Leman Russ Demolishers, Bane Wolf and Sentinels move up to get better firing lines.
  • Vendetta causes 2 penetrating hits on the Stormraven and destroys it! Terminators bail out.
  • Demolisher squadron targets Terminator squad but causes no casualties, a Chimera takes a pot shot with it Multilaser and kills one.

Blood Angels Turn 1
  • Assault Squad Mael jumps out Razorback onto home objective, Razorback zooms off to find its target. Everything else flies forwards.
  • Terminator Squad charges Sentinel squadron and explodes both walkers, consolidating closer to the IG objective.

Terminators send the Sentinel squadron to the junk yard
Imperial Guard Turn 2
  • Most IG tanks shuffle backwards away from the Terminators.
  • Vendetta shoots at a Baal Predator, destroying its Assault Cannon and immobilising it.
  • The Leman Russ Battle Tank kills a single Terminator with a Plasma Cannon shot.
  • A Lascannon from the Command Squad kills another Terminator.
  • The Plasma wielding Veterans unleash death upon the remaining Terminators and wipe out the squad, leaving just the Librarian.

Blood Angels Turn 2
  • Flamer Baal rams 18” into a Demolisher, stunning it (which is converted to a shaken as its in a squadron).
  • Librarian uses Fear of the Darkness on the Veterans holding the objectives, they fail their Ld test and flee off the board.
  • Razorback shakes Hydra.

Good old fashioned Rhino rush
Imperial Guard Turn 3
  • No manoeuvring except for pivots.
  • Vendetta disintegrates Librarian.
  • Chimera shakes a Rhino.
  • Melta Veterans explode Flamer Baal.
  • Battle Tank immobilises a Rhino.

Blood Angels Turn 3
  • Assault Squad Tanis jumps out of their immobilised Rhino into cover, shoots their Meltagun at a Bane Wolf but only stuns it.
  • Rhino moves 12” towards enemy objective - Assault Squad Corvinus jumps out and destroys the Command Squad’s Chimera with melta.
  • Razorback and Dreadnought shoot at the Battle Tank, casing a shaken and immobilised results.
  • Assault Squad Corvinus charges Command Squad through their transports wreck, wiping them out.

End of Turn 3
Imperial Guard Turn 4
  • Hydra immobilises the Razorback and destroys its Lascannon.
  • Both the Demolishers and a Chimera target the Assault Squad Tanis, but only cause 3 kills. Enough for them to take a morale check and fail, fleeing back through the woods.
  
Blood Angels Turn 4
  • Assault Squad Corvinus explodes a Veteran’s Chimera, killing 4 Veterans in the blast.
  • Assault Squad Tanis regroups and explodes the Hydra.

End of Turn 4

Imperial Guard Turn 5
  • Moves remaining Veterans onto home objective.
  • Bane Wolf flames Assault Squad Corvinus, kills only 2 due to Feel no Pain.
  • Demolisher also kills only 2 (even though the squad has no cover).
  • Vendetta stuns Rhino.
  • Battle Tank overshots Assault Squad Tanis but shakes Rhino instead.

Blood Angels Turn 5
  • Assault Squad Tanis meltas the Battle Cannon off the Leman Russ, then assaults and a meltabomb destroys the tank.
  • Assault Squad Corvinus charges Veteran Squad on objective, kills 6, sweeping advances them and claims the objective for their own. Winning the game 2-0!
End of Game snapshot




Thursday, 8 September 2011

Blood Angels Vs Imperial Guard 1500 Points - Testing The New List

Had a game with my new, tweaked list last night against Guard... ouch. Far more effective than I thought it would be. Although that might be influenced by my love of Spearhead deployment, and my opponents hate for it. To recap:

  • Librarian - Shield, Rage = 100
  • Honour Guard x5 - PF, PG x4, Drop Pod = 235
  • Sanguinary Priest x2 - PW x2 = 130
  • Assault Squad x9 - TH, MG, Rhino = 227
  • Assault Squad x9 - PF, MG, Rhino = 222
  • Assault Squad x5 - Razorback w/ TL Lascannon = 155
  • Baal Predator - Flamestorm Cannon, Heavy Flamers = 140
  • Baal Predator - TL Assault Cannon, Heavy Bolters = 145
  • Dreadnought - TL Lascannon, Heavy Flamer = 145

= 1499

I wanted more of an 'all-comers' list than the last one, so dropped the Vindicator and Predator for a 5 man Ass Squad with Razorback (the much needed deckchair unit to sit on the home objective, armed with a nice TL Lascannon) and a Dreadnought (with lascannon for more anti-tank, plus the ability to protect the razorback from outflankers, and still having some long-range punch).

My opponent (you know who you are) ran this list (from what i remember):

  • Command Squad - Master of the Fleet, 2x Meltagun, Lascannon, Chimera
  • Veteran Squad - 3x Meltagun, Chimera
  • Veteran Squad - 2x Plasma, Missile Launcher, Chimera
  • Platoon Command Squad - ?
  • 40 man Blob Squad - Commissar, 4x Flamers
  • 3x Heavy Weapon Teams - 3x Autocannons
  • 2x Armoured Sentinels - 2x Plasma Cannons
  • Devildog (the melta blast one right?)
  • Hellhound (the ap3 flamer one right?)
  • Leman Russ Battle Tank - Plasma Cannon sponsons

I think that was it...

Turned out it the my list worked pretty well, even against guard (my list is designed more towards MEQ). The Razorback did its job, with the only damage result suffered coming from a ramming Devildog (it was an immobilised result - RESULT! Wasnt't going to move anyway). The Dreadnought managed to rush forward and twat a Leman Russ to death - Strength 10 vs rear armour 10 = fun times. My Rhinos and Baal Predators did their usual Fast vehicle shenanigans and pinned the Guard into a nice killing field for my Power Fist/Thunder Hammer wielding (maybe khorne worshipping) Assault Squads to do their thing.

The event that might have hit the nail in the coffin for the game though was my Baal assault cannoning the Command Squad Chimera, rolling a 7 for damage (rending ap1), and killing over half of the 40 man guard squad in the resulting explosion from the objective... My opponent preceded to rip his list in half and vow to return with 3 more veteran squads with heavy weapons in chimeras... and maybe a Vendetta or two. Will see how the list does in that game!

The 40 Man Blob - About to die in an explosion from their own Commander's Chimera...
-Meer