That's right, it's back! The blog has been on hiatus for quite a few months as I sort my new house out, plan for weddings etc (I'm sure it wasn't missed too much) but I'm going to be hitting the painting table again with renewed enthusiasm.
Blog Changes
"There's going to be a few changes around here." The original plan was to get guest bloggers to write some articles but that idea seemed to die (although if any readers want to submit one, or even start a regular feature, email me here). So, as my painting isn't as prolific as it used to be I'm going to expand the blog's focus a little. Not only will I share my painting and gaming progress as normal, I may be doing reviews of non-GW gaming and even some graphic novel articles (well... one, maybe). We're finally getting a dining table soon so hopefully I'll be playing more board and card games - if you have any suggestions of games my mates and I should play let me know in the comments!
Kill Team
The Kill Team ruleset is still going strong, and you can check out the growing community on Facebook. At the time of writing the group has over 150 members! The group is a great place to share photos of your team and gaming boards, as well as work out any rule contentions you may have. Campaigns v2 has just been uploaded, adding more in-depth rules for Walkers as well as a new optional 'HQ' mechanic for those who want to take their campaigns further (think base upgrades in the original Dawn of War).
Mutagenesis Skirmish Game
The 2nd edition of my home-grown game Mutagenesis is nearing completion. You can find the alpha version here. It's a lot different to the original book, and now has a 'you-go-I-go' system like chess which has allowed me to add in things like interrupt actions and just gives a whole new tactical depth to the game. The book is still in heavy alpha and needs a full proof-read and more playtesting before it goes beta but if you have any comments or ideas please contact me (either on the KT facebook page or email below).
Plans for the Future
In the coming months you'll hopefully see progress on my Lizardmen army, as well as bits a bobs from my on-going Storm Reavers (chaos). We've also started playing Battlefleet Gothic again so you'll probably see me finally paint some ships! I'm also putting together a guide on how to start reading Marvel graphic novels so we'll have our first non-gaming post soon. Also look out for more 'xenos' related posts on the horizon... maybe with a Tauish feel.
Again, if anyone wants to post an article or start a regular progress report email me here! It may take me a while to reply to your email as I don't check this one very often.
Until next time,
Darth Meer
Showing posts with label mutagenesis. Show all posts
Showing posts with label mutagenesis. Show all posts
Tuesday, 10 September 2013
Tuesday, 6 March 2012
Mutagenesis Skirmish Game - Rules Download
I've just uploaded version 1.3 (and hopefully nearly final) version of my Mutagenesis sci-fi skirmish rules!
For those that don't know already, Mutagenesis is a sci-fi skirmish game written by me over the last 3/4 years or so. It uses an in-depth 'action' system that's really quick to learn and play, a cool mission mechanic, and the four current factions are filled with customisability (think 40k codex-esque). Here's the blurb:
In Mutagenesis, the Earth of the 23rd century is rife with conflict. The factions fight over resources, territory and the mysterious material known as Virenite. Mutations are commonplace, with psionic warriors using their powers to both heal and destroy, mutation-enhanced soldiers wielding an arsenal of futuristic weaponry, and tactically superior commanders leading forces on dangerous missions.
Mutagenesis is a fast-paced and aggressive 28mm table top miniatures skirmish game for two players set in a post-epidemic Earth. Players take on the role of elite commanders known as Primes. These Primes are hugely customisable heroes that lead bands of soldiers with varying abilities. Although the Primes are powerful individuals in their own right, it’s your skill in manoeuvring and positioning the rest of your task force that will win you the day.
Players collect, assemble, and paint the varied men, cyborgs, and mutants in their task force. This book provides rules for using those models in swift and brutal conflict. This is brutal skirmish combat, this is MUTAGENESIS!
In this update I've actually added a whole new faction called 'The Swarm'. As you can guess these chitinous critters are mutated bugs! Other updates include points tweaks, and general rules clarifying and tidying up.
As always, if you have any feedback you can email me (see my blogger profile) or comment on the blog.
Darth Meer
Tuesday, 18 October 2011
Mutagenesis Skirmish Rules - Now Available!
Its taken me almost 2 years to write, but is finally available in its complete form... I give you MUTAGENESIS! Lots of hours of writing and playtesting have gone into the creation of these game rules (60 pages of the stuff), but are still not fully tweaked. This is why I have released it to the wider interwebs - download, read, brake the rules for me. Any and all feedback on balancing is always greatly appreciated.
We shall call this 1st edition. Although 1.1 edition may be out sooner than later if i get some good feedback. Im also looking into a rework of the points system, which i'll share once totally done.
So, if you fancy reading my work, click on the image below to download the rulebook - its pretty big (9.12 MB), I would probably right-click and 'Save As' rather than just click the link.
We shall call this 1st edition. Although 1.1 edition may be out sooner than later if i get some good feedback. Im also looking into a rework of the points system, which i'll share once totally done.
So, if you fancy reading my work, click on the image below to download the rulebook - its pretty big (9.12 MB), I would probably right-click and 'Save As' rather than just click the link.
| Right Click and 'Save As' to download |
Also, here's some models for the ULF faction that i've converted and painted up for playtesting - although i might replace them with the Forge World Elysian's as they look cooler.
Currently working on some vehicle rules, and a new faction - more news on that soon!
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