Wednesday, 16 January 2013

40k Kill Team Rules v1.6 Update - New look, DA team list


The next update to Warhammer 40,000: Kill Team is here, and with a shiny new look. This look isn't restricted to the main rules either, I'll be rolling it out to all the team lists soon. For now, you can check out the new Dark Angels team lists to get a feel for it. The DA team lists also features a new format of unit entry that I'm trying out. More tabulated (and harder to edit) but should be easier to read!


Rules wise, v1.6 is mostly tweaks with the only 'new' rule being for psychic powers (they actually work now...). Take a quick read through though, as the whole document has had a going over with rules tweaked, missions adjusted slightly and you can now Deep Strike (only if you teleport though - yey for deathwing!).

If you have any comments or ideas for Kill Team, please visit our Facebook group!

I was hoping to get my Helbrute finished for today (for some non KT content), but alas he's taking longer than expected. Damn all that trim! I've not been totally idle this last few weeks however, and have finished 10 more saurus! A mighty achievement in my books. Only 30 more to go for that unit of 50...

Darth Meer

2 comments:

  1. Awesome alternative to normal (and rather mundane) Kill Teams rules. It's like playing Necromunda on steroids...well balanced steroids.

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