http://www.mutagenesis.freehosting.com/Codex%20Storm%20Hawks.pdf
Here's the change log:
Codex Storm Hawks v1.02 Update:
Storm Hawks Heraldry
- Add Tech Novitiate and Assault Marine images.
Forces of the Storm Hawks
- Lots of white space added for future background text and images.
- Scions of Mars - If the unit contains a model with the Artificer or Blessing of the Omnissiah special rules, the roll needed to repair is reduced to a 5+.
- Tech Novitiate - Move entry to the start of the section, rewrite rules for clarification. Tech Novitiates now gain the Artificer special rule.
- Master Falco - Gains "Master of the Storm Hawks" special rule, unlocking Sentinel squads as Troops. Increaes to 225 points.
- Storm Hawks Techmarine - NEW UNIT.
- Storm Hawks Scout Squad - NEW UNIT.
- Firestorm Assault Transport - Remove firestorm bolters, add two heavy bolters, add Firestorm Ammunition rule.
Storm Hawks Equipment
- Remove Crozius Mechanicum
- Personal Teleporter - Clarify transport, reserve, and deep strike rules.
Storm Hawks Army List
- Add Exceptions and General Unit Upgrades section
- Remove Tactical Squad, Vanguard Squad, and Sternguard Squad entries.
- Storm Hawks Captain - Add additional options, calrify restrictions.
- Storm Hawks Librarian - Add a bit more fluff.
- Storm Hawks Techmarine - NEW UNIT.
- Sentinel Squad - Slight options points increase.
- Storm Hawks Scout Squad - NEW UNIT.
- Storm Hawks Jetbike Squad - New options for Tech Novitiate.
Let me know what you think about the new Techmarine and Scouts!
Any advice on the creation of a Space Marine based Codex?
ReplyDeletePerhaps check out my Blood Angels supplement for ideas? A suppliment doesnt need as much rules design as a full blown codex: https://app.box.com/s/djlydjble84g965pe4uo
Deletethank you!
Delete